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Letter Box Game

Strategy

Suffixes and Prefixes That Win Letter Box Games

The fastest way to cover twelve letters is to let word parts do the work. Suffixes and prefixes are letter bundles: one ending can add three or four letters you still need, in a single word.

Endings that appear in live solves

  • -S: GARDENS, JOURNEY's partner YACHTS, FATHOMS, SLICED's partner words all use a final S to close a chain cleanly.
  • -ED: SLICED in Puzzle 4. An -ED ending is useful because D is otherwise hard to place, and -ED words often start with a common letter.
  • -URE: CAPTURE and NATURE. -URE packs U, R and E into one ending — three letters that are otherwise easy to strand.
  • -AL: CRYSTAL in Puzzle 6. -AL endings pair well with a following L word, as in CRYSTAL → LOUNGE.
  • -GE: LOUNGE. -GE words end in E, which starts a huge number of second words.
  • -Y: PUNCHY in Puzzle 7. A -Y ending is a finish line: it rarely helps the next word, so save it for the last word if you can.

How to use them in a solve

When you look at a board, list the endings the letters could make, then work backwards: which first word ends in a letter that starts a word with the ending you need? If you need -ED, you need a D and an E on different sides from their neighbours, and a word that starts with the previous word's last letter. Practise by trying to build a two-word chain for a board in unlimited practice, then check your route against the solver.

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